Game Developer · MR/VR Specialist · Multiplayer Systems

Bringingideastolife,oneGameatatime

Game developer crafting mobile, mixed-reality and multiplayer experiences with Unity & Unreal.

✦ About the studio

The developer behind JabberWock Studio

I'm Aayush — the developer behind JabberWock Studio. Over the last 3+ years I've shipped published Meta Quest titles, built multiplayer systems that hold up under 10,000+ concurrent players, and squeezed 90 FPS out of mobile XR chipsets with custom HLSL shaders and aggressive object pooling.

I care about the invisible craft of games: deterministic netcode, scalable state machines, and architecture that lets a team move fast without breaking things.

3+

Years shipping games

2+

Published MR titles

50K+

Downloads on Ludo Hero

10K+

Concurrent players served

✦ The games

Games & XR experiences

Shipped titles, published Quest experiences and personal builds — from deterministic multiplayer to mixed reality.

✦ Off the clock

Side projects

Experiments beyond games — ML, tooling and whatever else looks fun to build.

✦ Experience

Where I've shipped

Apr 2025 — Present · Bangalore, India

Associate Game Developer @ Qila Games

  • ✦Architected modular gameplay systems for Ludo Hero (50K+ downloads) with a deterministic networking model — desync events down 65% at peak traffic
  • ✦Optimized client-server protocols for 10,000+ concurrent players, cutting network bandwidth 30% via state-sync compression
  • ✦Drove a 40% increase in average session length by integrating mini-games and social features, guided by Firebase telemetry

Sep 2023 — Mar 2025 · Bangalore, India

MR Game Developer @ Magnimus Studios

  • ✦Shipped 2+ published Meta Quest titles, including a solo-developed competitive MR fantasy RPG holding 90 FPS with 50+ active entities
  • ✦Built AR/VR/mobile-AR experiences for enterprise clients with Oculus SDK, ARCore and ARKit — spatial anchors, scene understanding, cross-platform delivery
  • ✦Cut collision-detection overhead 40% with octree spatial queries; provided technical leadership on XR performance and hardware constraints

Nov 2022 — Sep 2023 · Delhi, India

Full Stack Game Developer @ Outscal

  • ✦Mastered production design patterns (MVC, Observer, Singleton, Object-Pooling, Factory) across 10+ collaborative game projects under industry mentors
  • ✦Researched and prototyped multiplayer mechanics, networking systems and AI behaviors

Jul 2022 — Oct 2022 · Remote

Intern Game Developer @ The Learning Buddy

  • ✦Built 20+ educational game modules in a 12-week sprint — tactile feedback and reward loops drove a 40% increase in student session length

✦ Toolkit

Skills & stack

Languages

C++
C#
Python
HLSL
SQL

Engines & SDKs

Unity 2022/2023 LTS
Unreal Engine 5.3+
Oculus SDK
XR Interaction Toolkit
ARCore
ARKit

Architecture

MVC
Observer
State Machine
Object Pooling
Factory
Data-Oriented Design

Tools & Workflow

Git
CI/CD
Agile/Scrum
Unity Profiler
Shader Graph
Blender
Adobe Suite
Firebase