← Back to games

Ludo Hero

Featured

Hybrid-casual multiplayer Ludo with 50K+ downloads

UnityC#MultiplayerFirebaseLive-Ops
Ludo Hero

Professional work at Qila Games — a hybrid-casual multiplayer Ludo game with 50K+ downloads.

What I built

  • Architected modular gameplay systems in C# with a deterministic networking model, cutting desynchronization events by 65% during peak multiplayer traffic
  • Optimized client-server protocols to handle 10,000+ concurrent players, reducing bandwidth by 30% through state-sync compression
  • Integrated mini-games and social features, using Firebase telemetry to drive a 40% increase in average session length during beta
  • Maintained a live-ops pipeline with daily builds and 99.5% uptime through critical beta phases

Gallery

Ludo Hero screenshot
Ludo Hero screenshot
Ludo Hero screenshot