← Back to games
Ludo Hero
FeaturedHybrid-casual multiplayer Ludo with 50K+ downloads
UnityC#MultiplayerFirebaseLive-Ops

Professional work at Qila Games — a hybrid-casual multiplayer Ludo game with 50K+ downloads.
What I built
- Architected modular gameplay systems in C# with a deterministic networking model, cutting desynchronization events by 65% during peak multiplayer traffic
- Optimized client-server protocols to handle 10,000+ concurrent players, reducing bandwidth by 30% through state-sync compression
- Integrated mini-games and social features, using Firebase telemetry to drive a 40% increase in average session length during beta
- Maintained a live-ops pipeline with daily builds and 99.5% uptime through critical beta phases
Gallery


